We found this was a much better way of getting Xbox 360 players to learn about the game learn about all these new units and learn about how RTS games work before they head online. Kane's Challenge is a skirmish mode where you assume the role of one of those nine factions now in the game and go through a gauntlet of battles against AI opposing sub-factions. So when we found that out we decided to replace Global Conquest mode on Xbox 360 with a new mode called Kane's Challenge. Also, the control scheme wasn't translating as we'd hoped, because you need really infinite controls to get to grips with all those objects on the screen. For console we found it wasn't really gelling as well with that audience - it was a bit too hardcore and a bit too niche. We think we had a really good blend of that turn-based atmosphere along with the skirmish matches and competitive AI that Kane's Wrath has. That was more for those hardcore guys who like those turn-based modes. That was a successful mode for the type of players it was aimed at. What about the Risk-like Global Conquest mode? So we're very excited to bring those features to the console as well. Also, the story went over very well, continuing the Tiberium Wars universe with Kane and a more in-depth look at Nod and what they were doing over the past few years. It's really jazzed-up online multiplayer and given players lots more options for strategy. Everyone liked the new sub-factions that we added to the game and all the new powers and abilities.
#Command and conquer ultimate collection kanes wrath control Pc
Kane's Wrath on PC has been pretty successful. Which bits did people like best about Kane's Wrath on PC? Still, that doesn't mean they're not true either, so - ahead of our review next week - we spoke to executive producer Jim Vessella to get some more information how it works, the future of RTS on consoles (including Wii and PS3) and what's going on with Red Alert 3. EA Los Angeles has some form here, and the claims it's making about Command & Conquer 3: Kane's Wrath - out on 360 this past Friday - are all-too-familiar.
Last time was a step in the right direction, you see. Real-time strategy developers always harp on about how their console controls are going to be the best.